Quick answer

Load the right gun by following the firing card exactly: dispense the shell and charges the card specifies, ram the shell, insert the charges, then set bearing and elevation on the armed gun. The critical rule community tests agree on: ammunition is one-way — powder charges cannot be returned once dispensed, and a shell cannot be pulled out once rammed. Decide the full combination before you load. Verified against community-tested play on August 12, 2026.

The loading sequence

  1. Confirm the firing card — bearing, distance, charges, elevation, and shell. This is the source of truth.
  2. Dispense the shell from the rotary magazine.
  3. Dispense the powder charges — the exact number on the card.
  4. Ram the shell into the barrel. From this moment it cannot be removed.
  5. Insert the charges. Dispensed charges cannot be returned to storage.
  6. Set bearing and elevation on the gun, confirm the armed gun matches the card, and fire.

The rotary magazine holds a limited number of rounds — community reports say six per magazine — so keep an eye on stock before starting a fire mission.

The one-way rule, in detail

Players consistently report two irreversible steps:

  • Powder charges leave the dispenser and cannot be handed back.
  • A shell rammed into the barrel cannot be pulled out.

The practical consequence: you cannot experiment by loading "something close" and adjusting. A wrong digit on the card becomes a wrong shell on the target — re-read the card before loading, not after.

Common loading mistakes

  • Loading before calculating — you need the completed solution before the gun, because the ammunition choice is locked in once loaded.
  • Mismatching charges — more powder means lower elevation and faster flight time (community-tested); if you change charges after calculating, the elevation on the card is wrong.
  • Ignoring magazine stock — a mid-mission reload takes time and attention while counter-battery fire is already coming after your first impact.

Does the left and right gun matter?

The game features twin guns. Community guidance says to plan each gun independently and keep each gun's settings matched to its own card. Any claim that one gun is "the right gun" for a specific shell type is 待确认 (unconfirmed) — no official source distinguishes the two guns' ammo compatibility.

Sources and update note

  • Community-tested play reports — one-way ammunition, magazine capacity, charges-to-elevation relationship.
  • Official Steam page — twin-gun configuration in the store description.

Loading rules are community-tested and labelled as such; official documentation does not exist yet. Last checked August 12, 2026.