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BALLISTICS

IRON NEST Ballistics

Map work, calculation, and aiming: turn a teletype order into a defensible firing solution. Sub-pages are being written from tested play sessions.

Map workCalculationAiming

All guides in this section

Tactical MapIn progress
TriangulationIn progress
Ballistic CalculatorIn progress
Manual AimingIn progress
Firing TableIn progress
Flight Time and Moving TargetsIn progress
Shot CorrectionsIn progress
Dual GunsIn progress

FAQ

Is aiming based on real ballistics?

The game uses its own simplified model, not real-world trajectory physics. The Manual Aiming page will document the observed relationship between charges, elevation, and range as tested in the current build.

Why did a precise calculator result still miss?

A correct calculation can still miss if the bearing, shell, or charges entered on the gun differ from the solution. Treat the firing card as the single source of truth for the shot.