Ship timing, beach-line aiming, and offsets come from player reports and should be checked against the current build.

Landing Defense gives you a moving ship and a destination. The first reported position is only the beginning of the problem. Player reports point to the same workable routine. Project the ship toward the beach, use the gun's shell stopwatch, and aim for where the ship will be when the round arrives.

The exact shell label, grid offset, and thirty-second estimate come from player reports. Check them against the ammunition and timing shown in your build.

Lead the ship toward its landing point

  1. Mark the reported position and the beach. The ship is moving toward land, so keep both ends of the route visible.
  2. Draw the line toward the landing edge. Players use the beach-facing line as a quick estimate of the ship's path.
  3. Choose a suitable area-effect shell from the current UI. The discussion repeatedly mentions HCHE. Shell names and effects can change, so use the label your build actually shows.
  4. Load the gun and read the shell stopwatch. The interface shows expected flight time after the charge and elevation are set.
  5. Move the aim point toward the beach. Some players start around one to one and a half grid squares beyond the first marker. Treat that as a first estimate.
  6. Fire early enough for the measured flight time. Watch the impact and adjust the lead before changing the elevation.

Both guns can shorten the response window. They cannot rescue a solution aimed at the wrong part of the ship's route.

Trust the stopwatch before a borrowed countdown

The often-repeated thirty-second timing only helps when your own shell takes about that long to arrive. A different charge, elevation, or shell can change the flight time.

Use the current stopwatch reading and the mission's landing time when both are available. The difference tells you when to fire. If the ship changes direction, discard the old lead and calculate again.

Diagnose the miss

The shell lands behind the beach point. The lead was too short or the shot left too late. Compare the stopwatch with the firing time.

The shell lands ahead of the ship. Reduce the lead first. Keep the elevation unchanged until the impact gives you a reason to alter it.

Both shells miss in the same direction. Recheck the projected route and landing edge before changing the ammunition.

The ship reaches the beach after a hit. Confirm the objective and damage state. The available reports do not establish a universal one-hit rule.

The map and triangulation guide covers the same report-to-map discipline for stationary targets. The shell guide explains which ammunition claims are established and which remain player reports.

Sources

The ship-specific route was last reviewed on August 17, 2026. Its timing and offsets remain community guidance.